These models were done early in my career as a modeler. They were built to be showcased in a digital catalog so that customers could get a better view of Spector and Co.'s products. One requirement was to have as much 3D detail as possible without using normal maps, all while keeping it possible for Sketchfab's engine to run well.
Looking back on it now, many edgeloops could be dissolved while maintaining the same shape, but it was a good learning experience nonetheless.
All textures here were handled by other team members