Modeled, lit, and rendered myself; textures are hand-painted unless stated otherwise
Spector and Co. Virtual Showroom models
These models were done early in my career as a modeler. They were built to be showcased in a digital catalog so that customers could get a better view of Spector and Co.'s products. One requirement was to have as much 3D detail as possible without using normal maps, all while keeping it possible for Sketchfab's engine to run well. 
Looking back on it now, many edgeloops could be dissolved while maintaining the same shape, but it was a good learning experience nonetheless.

All textures here were handled by other team members

Carabiner clip is a prebuilt mesh purchased by employer, and zippers are from Zbrush IMM brushes

Carabiner clip is a prebuilt mesh purchased by employer, and zippers are from Zbrush IMM brushes

Zippers and stitching are from Zbrush IMM brushes

Zippers and stitching are from Zbrush IMM brushes

Zippers and stitching are from Zbrush IMM brushes

Textures taken from 3dtextures.me, Big Brother poster illustrated by me

Low Poly with Low Poly strap, textured
Textures taken from 3dtextures.me
Low Poly with extra-low poly strap
Wireframe
Back to Top